
- PORTAL 2 BEE2 ADDONS MOD
- PORTAL 2 BEE2 ADDONS UPDATE
I also have a modified version of 1980s style, with a damaged Enrichment Sphere showing the surrounding Test Shaft. This includes my Refurbished Style, a hybrid of Clean and 1950s style similar to the Coop Course 5. It is compatible with Radelite's addons, providing styled versions for the Ratman Style. All non-logic items are fully styled for all the default styles. My collection of Items and Styles for the BEE2.
PORTAL 2 BEE2 ADDONS MOD
Fixed futbols always respawning on death.This mod is maintained by TeamSpen210.Fixed Futbols not respawning when fizzled.Added more filters to help with sorting my items.added 60s/70s/80s coop checkpoint variants.conveyor belts improved (but now unpaintable).Items all restyled for Art Therapy and Radelite's Ratman style.Fixed an exploit that could allow players to keep portals when passing through a coop checkpoint if they have conversion gel.
Made Coop Checkpoints unlock after entering if in singleplayer mode. Re-added a older version of Conveyors that is paintable (but buggy). New Old Aperture Retractable Pedestal Button. Players now drop into coop Refurbished maps through the sphere. Removed quiet styles, as they are now part of BEE2. Coop Refurbished maps skip the tubes in preview mode. fixed restarting when killed by neurotoxin. Many other changes to Refurbished spheres. Implemented voices for Refurbished style, with a mix of Cave and GLaDOS. Art Therapy Checkpoints now have bare vactube droppers. Remade Global Cube Droppers so they are more reliable and are able to queue replacements if too many are triggered at once. Neurotoxin vents now embed into the wall. It could cause crashes or other bugs, be careful. Added Unlocked Clean Style, which allows you to add/delete the mandatory items (exit/entry doors, the primary observation room). Fixed Old Aperture Large Obs Rooms (They use a different grate in 80s style, and glass is used if the map has neurotoxin.). Fixed Art Therapy elevator not working. Changed something with Companion Cubes. Players will slide off of the camera in Refurbished Small Observation Rooms. Checkpoints will not close their front door if an object is placed between it and the fizzler. Added the second door for P1 Style Chamberlocks (Whoops.). Adjusted lighting in P1 Style Checkpoint, and changed droppers to use P1 style versions (both checkpoints). Added files for some checkpoint instances. PORTAL 2 BEE2 ADDONS UPDATE
When the next update is released, the readme will show a message (only when actually open).
Neurotoxin will permanently shut off when players get inside the exit door. Neurotoxin vents have been modified to be cheaper the activation radius is now only visible in the editor. A quote list has been added to describe how the extra quotes in the various styles are picked. This is not finished, some items remain clean styled, and Coop exit corridors haven't been styled yet. Added first version of Overgrown Style, featuring a heavily damaged Aperture overgrown with plants. All Valve+BEE1+HMW items finished for Overgrown Style. Custom indicator lights for P1 style, to make them appear smaller. Better P1 style crusher, piston platform and buttons. Added custom model for P1 styled storage cubes, companion cubes, spheres, pedestal buttons and laserfields. Fixed floating cubes on Overgrown piston platforms. Fixed Overgrown reflection cube packing. Fixed bug with Overgrown track platform rails. The overgrown style elevator screens are less random, they match Cave's PTI dialogue (If you heard them all, the video screens will be random). Improved Overgrown style observation rooms, the sound should be quieter and the flickering can be completely disabled by turning off "start enabled" in the large observation room. Black texture added behind fizzler, so they look nicer on white walls. Clean Style Fizzlers should open and close properly, if they weren't working before.
Fixed crash in P1 Coop if cubes are present in the map. Retractable Pedestal Buttons use the correct Overgrown instances instead of Art Therapy ones.
Change: Caged Turrets will no longer have the grating explode, this should make it less likely the turret will not be able to shoot through the grating. New P1 Style Angled and Clear Panels that use pistons instead of robot arms. Brand new Portal 1 Style Coop entrances and exits, using lifts to transport players to and from the level. Make Clean Fizzler models animate correctly. Prevent ball lines from playing in Clean - Quiet. Fix hovering debris in Overgrown Entrance Elevator.